You'll noticeTier: how much it should matter to you
1Useful: my rating, 1 to 5
1Signal: worth watching, 1 to 5
SkillsArea: what it touches
ImprovementsKind: in v2.1.319,
ImprovementsSection of the release
What
The instructions Claude follows when evaluating a skill (a reusable set of instructions) now say that a run cut off by a timeout is usually still graded, so it can look like a low score rather than a timeout. Before, they said a timeout set too short shows up as a score of 0.
Why
In practice, a low score may mean the run did not have enough time, not that the skill did badly.