{"version":"2.1.319","anchor":"eval-skill-text-timeouts-still-graded","canonical_anchor":"eval-skill-text-timeouts-still-graded","heading":"Skill evaluation guidance corrected about runs that time out","tier":"notice","area":"Skills","scope":"individual","heads_up":false,"url":"https:\/\/changelogs.core-directive.com\/v\/2.1.319\/e\/eval-skill-text-timeouts-still-graded","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.319","markdown":"### Skill evaluation guidance corrected about runs that time out\n\nSkill evaluation guidance now says a run cut off by a timeout is usually still graded and can look like a low score\n\n**What**\n\nThe instructions Claude follows when evaluating a skill (a reusable set of instructions) now say that a run cut off by a timeout is usually still graded, so it can look like a low score rather than a timeout. Before, they said a timeout set too short shows up as a score of 0.\n\n**Why**\n\nIn practice, a low score may mean the run did not have enough time, not that the skill did badly.\n\n- Area: Skills\n- Tier: You'll notice\n- Useful: 1\/5\n- Signal: 1\/5\n- Scope: individual\n- Heads-up: no"}