Unclear The second condition that must hold before the server minimum applies is not known.
The skill listing is the list of available skills, with their descriptions, that Claude Code shows to Claude. It gets a limited number of characters. That limit used to be worked out only from the size of the model's context window (how much text it can hold at once) and the skillListingBudgetFraction setting. It can now also have a minimum that comes from the server.
- The minimum applies only when
skillListingBudgetFractionis not set, and only when another internal condition is also met. - The minimum is capped, so the server cannot raise it without limit.
- When the server sends nothing, the minimum is 0, which means no change.
- The
SLASH_COMMAND_TOOL_CHAR_BUDGETenvironment variable still overrides the whole limit when you set it.
When the server raises the minimum, the skill listing can fit more skills before descriptions are shortened or left out. If you want to control the size yourself, skillListingBudgetFraction or SLASH_COMMAND_TOOL_CHAR_BUDGET still take priority.
tengu_typed_pebble Not enough to sayNothing here resolved what this flag was doing on this version, so nothing here should be read as on or off.
This account: no value returned · anonymous baseline: no value returned · compiled default in v2.1.311: not a boolean we can read
These values were read against a different version of Claude Code, so treat them as the nearest reading available instead of one taken on this release.
Read once, for one account on one subscription tier, against v2.1.311. It isn't a statement about your account. What a flag value here can and cannot tell you
The second condition that must hold before the server minimum applies is not known.
New in this build: tengu_typed_pebble