You'll noticeTier: how much it should matter to you
1Useful: my rating, 1 to 5
2Signal: worth watching, 1 to 5
PluginsArea: what it touches
ImprovementsKind: in v2.1.304,
ImprovementsSection of the release
Unclear What a session mods folder is and which sessions have one is not stated.
What
Plugins are add-on packages for Claude Code, and mods are plugins placed in a session's mods folder. This release reworks the messages about loading them:
The footer hint "Plugins changed. Run /reload-plugins to activate." now has a separate trigger for a first load, plugin-load-pending, besides the existing plugin-reload-pending. Both clear when nothing is pending.
New messages for mods in the session mods folder, such as "This mod is now loaded." and "This mod reloaded after a change to its files.", cover blocked, failed, paused and removed cases and point to /reload-plugins and /plugin.
The status wording for new, removed, held and unbound plugins is now chosen from fixed text depending on whether the item is new, replacing wording like "loaded from this session's mods folder". A plain-wording option was added.
Why
When plugins or mods change during a session, you get clearer feedback on what happened and which command to run next.
How sure we are
Something disagreesSomething we can check disagrees with this entry, or the writer said they could not settle it.
The writer flagged doubtWhat a session mods folder is and which sessions have one is not stated.