You'll noticeTier: how much it should matter to you
1Useful: my rating, 1 to 5
1Signal: worth watching, 1 to 5
ModsArea: what it touches
Bug FixesKind: in v2.1.284,
Bug FixesSection of the release
What
When you decline to reload a mod while the session is running, the message Claude receives has been corrected. It now says the change loads the next time the session starts, and that /reload-plugins reloads only a mod that already loaded at the start. Before, it said the change would also load when plugins were reloaded with /reload-plugins.
Why
Claude no longer promises that /reload-plugins will load a mod it has just written.
The entry above is what we published on the day. These lines were added later, as Anthropic's own pages caught up, and they sit beside the original rather than replacing it.
Added sinceA small documentation edit on Scan your codebase for vulnerabilities touched a line naming /reload-plugins after this was published.Check the install summary. If it reports `Run /reload-plugins to apply.`, see [Apply plugin changes without restarting](/docs/en/plugins/cli-reference#reload-plugins) to activate the plugin in your current session.claude-securitysee the edit
Confirmed sinceAnthropic's documentation has since written up /reload-plugins, on Troubleshoot plugins.3. If neither helps, delete the record from `installed_plugins.json` by hand, then restart Claude Code or run `/reload-plugins`.plugins/troubleshootingsee the edit
How sure we are
One source agreesOne thing we can check says the same as this entry.
Anthropic's documentation agreesAnthropic's documentation has since written up /reload-plugins, on Troubleshoot plugins.