Plugin dev mode now watches plugin directories and automatically reloads a plugin, or its hooks module, when relevant files change, debouncing rapid successive changes. If a plugin reloads more than a configured number of times in quick succession, reloading pauses and the user is told the latest save will load once the directory is quiet, or that they can run /reload-plugins to reload immediately.
Names in the bundle/reload-plugins
The entry above is what we published on the day. These lines were added later, as Anthropic's own pages caught up, and they sit beside the original rather than replacing it.
Added since
A small documentation edit on Push events into a running session with channels touched a line naming /reload-plugins after this was published.
When the install asks for an installation scope, choose the user scope option so the plugin is available across all your projects. Check the install summary: if it reports `Run /reload-plugins to activate.`, see [Apply plugin changes witho…channels see the edit
Confirmed since
Anthropic's documentation has since written up /reload-plugins, on Claude Code changelog.
* Improved `/plugin`: installing, enabling or disabling a plugin now takes effect when you close the menu; `/reload-plugins` is no longer needed afterwardschangelog see the edit
Two sources agreeTwo things we can check say the same as this entry.
Anthropic's documentation agrees
Anthropic's documentation has since written up /reload-plugins, on Claude Code changelog.
Anthropic's release notes agree
Added /reload-plugins to headless sessions, so it appears in the Claude Code Desktop and SDK command lists