Sweep 19 Sep 2026 · 02:36Z Build v2.1.278 500 read Stable v2.1.267 Latest v2.1.278 Next v2.1.278 Feeds RSS JSON llms.txt Unofficial
Claude Code v2.1.275 ·

Turn/command preview component reworked to support multiple processed commands per turn

The internal component that previews turns/commands was reworked to show multiple processed commands per turn

TierUnder the hoodhow much it should matter to you
Useful2my rating, 1 to 5
Signal1worth watching, 1 to 5
AreaUIwhat it touches
KindInternal Changesin v2.1.275,
Under the hood

The internal component that previews turns/commands was reworked to show multiple processed commands per turn

What

The internal component responsible for rendering a checkpoint or turn preview now works with a full turn object and can list all of a turn's processed commands, rather than only ever matching a single command out of a flat list of messages. Related spacing logic between preview rows was also adjusted.

Why

This is an internal rendering change; it doesn't introduce a new command or setting, but it lays the groundwork for turn previews to correctly display cases where a single turn produced more than one processed command.

How sure we are
Something disagreesSomething we can check disagrees with this entry, or the writer said they could not settle it.
The writer flagged doubtThe finding doesn't say what user-visible difference this produces, only that the internal rendering logic now supports multiple commands…

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