Under the hood
The internal component that previews turns/commands was reworked to show multiple processed commands per turn
What
The internal component responsible for rendering a checkpoint or turn preview now works with a full turn object and can list all of a turn's processed commands, rather than only ever matching a single command out of a flat list of messages. Related spacing logic between preview rows was also adjusted.
Why
This is an internal rendering change; it doesn't introduce a new command or setting, but it lays the groundwork for turn previews to correctly display cases where a single turn produced more than one processed command.
Something disagreesSomething we can check disagrees with this entry, or the writer said they could not settle it.
The writer flagged doubt
The finding doesn't say what user-visible difference this produces, only that the internal rendering logic now supports multiple commands…