{"version":"2.1.275","anchor":"turncommand-preview-component-reworked-to-support-multiple","canonical_anchor":"turncommand-preview-component-reworked-to-support-multiple","heading":"Turn\/command preview component reworked to support multiple processed commands per turn","tier":"internal","area":"UI","scope":null,"heads_up":null,"url":"https:\/\/changelogs.core-directive.com\/v\/2.1.275\/e\/turncommand-preview-component-reworked-to-support-multiple","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.275","markdown":"### Turn\/command preview component reworked to support multiple processed commands per turn\n\nThe internal component that previews turns\/commands was reworked to show multiple processed commands per turn\n\n**Unclear.** The finding doesn't say what user-visible difference this produces, only that the internal rendering logic now supports multiple commands per turn.\n\n**What**\n\nThe internal component responsible for rendering a checkpoint or turn preview now works with a full `turn` object and can list all of a turn's processed commands, rather than only ever matching a single command out of a flat list of messages. Related spacing logic between preview rows was also adjusted.\n\n**Why**\n\nThis is an internal rendering change; it doesn't introduce a new command or setting, but it lays the groundwork for turn previews to correctly display cases where a single turn produced more than one processed command.\n\n- Area: UI\n- Tier: Under the hood\n- Useful: 2\/5\n- Signal: 1\/5"}