Claude Code now re-sends a goal check-in prompt if a turn ends before the goal could be evaluated
When Claude Code is tracking a goal (a check-in condition it monitors during a session) and a turn ends before that goal could be evaluated, it now re-delivers a "Goal check-in: continuing after the last turn ended early" prompt through a new handler, rather than relying solely on the existing idle timer to trigger the check-in.
This prevents a goal check-in from being silently missed just because a turn ended early, keeping goal tracking consistent even when turns don't run to a natural evaluation point.
tengu_pewter_avocet Not enough to sayNothing here resolved what this flag was doing on this version, so nothing here should be read as on or off.
This account: no value returned · anonymous baseline: no value returned · compiled default in v2.1.269: on
tengu_saffron_wren On for this account, and not off by defaultThe flag server returned on for the one account this site reads, and nothing in this release compiles it off by default. The compiled default is shown below, and says which it is when we cannot read one: a fifth of gates compile in a string or a number rather than on or off, and most published releases have no gate table behind them at all. No client can see what the server returns for your account.
This account: on · anonymous baseline: on · compiled default in v2.1.269: on
Read once, for one account on one subscription tier, against v2.1.269. It isn't a statement about your account. What a flag value here can and cannot tell you
The flag `tengu_saffron_wren` tied to this area has read on for this site's account and for the anonymous baseline, but that reading was not…
New in this build: tengu_pewter_avocet