{"version":"2.1.269","anchor":"new-goal-re-prompt-after-a-turn-ends-before-evaluation","canonical_anchor":"new-goal-re-prompt-after-a-turn-ends-before-evaluation","heading":"New goal re-prompt after a turn ends before evaluation","tier":"notice","area":"Goal Mode","scope":null,"heads_up":null,"url":"https:\/\/changelogs.core-directive.com\/v\/2.1.269\/e\/new-goal-re-prompt-after-a-turn-ends-before-evaluation","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.269","markdown":"### New goal re-prompt after a turn ends before evaluation\n\nClaude Code now re-sends a goal check-in prompt if a turn ends before the goal could be evaluated\n\n**Unclear.** The flag `tengu_saffron_wren` tied to this area has read on for this site's account and for the anonymous baseline, but that reading was not taken under this release.\n\n**What**\n\nWhen Claude Code is tracking a goal (a check-in condition it monitors during a session) and a turn ends before that goal could be evaluated, it now re-delivers a \"Goal check-in: continuing after the last turn ended early\" prompt through a new handler, rather than relying solely on the existing idle timer to trigger the check-in.\n\n**Why**\n\nThis prevents a goal check-in from being silently missed just because a turn ended early, keeping goal tracking consistent even when turns don't run to a natural evaluation point.\n\n- Flag `tengu_pewter_avocet`: Not enough to say (read for one account on one subscription tier against v2.1.269; this account: no value returned, anonymous baseline: no value returned, compiled default: on)\n- Flag `tengu_saffron_wren`: On for this account, and not off by default (read for one account on one subscription tier against v2.1.269; this account: on, anonymous baseline: on, compiled default: on)\n- Area: Goal Mode\n- Tier: You'll notice\n- Useful: 2\/5\n- Signal: 2\/5"}