DisclaimerUnofficial, and not affiliated with Anthropic. Nearly all of this is read straight out of what ships: npm bundles, captured prompts, published docs. Anthropic's own notes go in verbatim, marked as theirs. The rest is my reading, and every entry carries the strings behind it. If one looks wrong, vote it down and say why.
The fullscreen renderer's pool reset logic has been optimized. Instead of resetting all pools every 5 minutes unconditionally, it now only resets the hyperlink pool when its size exceeds a threshold. The character pool is no longer reset, reducing memory churn.
Evidence
Structural change in class VH$ — conditional this.hyperlinkPool.size > i4K check before pool reset.
Strings lifted out of the shipped bundle, so the claim above can be checked against them.