{"version":"2.1.118","anchor":"fullscreen-renderer-memory-optimization","canonical_anchor":"fullscreen-renderer-memory-optimization","heading":"Fullscreen Renderer Memory Optimization","tier":null,"area":null,"scope":null,"heads_up":null,"url":"https:\/\/changelogs.core-directive.com\/v\/2.1.118\/e\/fullscreen-renderer-memory-optimization","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.118","markdown":"### Fullscreen Renderer Memory Optimization\n\nThe fullscreen renderer's pool reset logic has been optimized. Instead of resetting all pools every 5 minutes unconditionally, it now only resets the hyperlink pool when its size exceeds a threshold. The character pool is no longer reset, reducing memory churn.\n\n**Evidence**\n\nStructural change in class `VH$` \u2014 conditional `this.hyperlinkPool.size > i4K` check before pool reset."}