What
Mods can be reloaded while Claude Code is running, without a restart. Afterwards Claude Code writes a notice saying what happened. The notice has changed in two ways.
- A new case says that the mods' hooks modules did not load. Hooks are pieces of code that run automatically at set moments. The notice treats these as a person's own hooks modules, not an organization's, and says that
/reload-pluginsdoes not load them any sooner. Before, the notice only had cases for reloaded, held, unbound and failed. - The message for a mod that was enabled now draws on the whole reload result instead of only its load status. The wording for the declined case is unchanged: it still says
/reload-pluginsreloads only a mod that loaded at the start.
Why
When a mod you just wrote is not running, the notice now gives both you and Claude the actual reason: its hooks did not load. You can stop retrying /reload-plugins expecting it to fix that. The wording Claude reports after writing a mod may also change slightly.
Names in the bundle/reload-plugins