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Sweep 22 Oct 2026 · 04:32Z Build v2.1.308 527 read Stable v2.1.308 Latest v2.1.308 Next v2.1.308 Feeds RSS JSON llms.txt llms-full.txt Unofficial

Claude Code v2.1.299 ·

Turns wait for plugins and stop if your organization's mods fail to load

Claude Code now waits for plugins to finish setting up before a turn, and refuses to start if your organization's mods cannot be loaded

You'll notice Improvements
JSON All of v2.1.299
You'll noticeTier: how much it should matter to you
3Useful: my rating, 1 to 5
4Signal: worth watching, 1 to 5
ModsArea: what it touches
ImprovementsKind: in v2.1.299,
What probably matters to youSection of the release
What

A turn is one round of you sending a message and Claude responding. Before starting a turn from its queue of waiting messages, Claude Code now:

  • Waits for hook modules and your account's plugins to finish setting up.
  • Sets aside any input that was being held back when it picks up the next message.
  • Leaves the queued messages unstarted if your organization's mods cannot be loaded, and fails them with "the organization's mods could not be loaded".

Previously, turns started without waiting for any of this.

Why

If your organization's mods cannot load, Claude Code stops rather than carrying on without them, and each turn starts with your plugins already in place.

Read from
Feature flag
tengu_swirling_meteor Not enough to say

Nothing here resolved what this flag was doing on this version, so nothing here should be read as on or off.

This account: no value returned · anonymous baseline: no value returned · compiled default in v2.1.299: on

These values were read against a different version of Claude Code, so treat them as the nearest reading available instead of one taken on this release.

Read once, for one account on one subscription tier, against v2.1.299. It isn't a statement about your account. What a flag value here can and cannot tell you

See this entry in the whole of v2.1.299 →

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