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Sweep 08 Oct 2026 · 18:53Z Build v2.1.295 516 read Stable v2.1.286 Latest v2.1.295 Next v2.1.295 Feeds RSS JSON llms.txt llms-full.txt Unofficial

Claude Code v2.1.293 ·

/run shows a different notice when its skill is slow to load or not loaded

The /run skill now picks its prompt based on whether its code is loaded, slow to load or not loaded, and shows a different notice in those cases

You'll notice Improvements
JSON All of v2.1.293
You'll noticeTier: how much it should matter to you
2Useful: my rating, 1 to 5
3Signal: worth watching, 1 to 5
Slash CommandsArea: what it touches
ImprovementsKind: in v2.1.293,
ImprovementsSection of the release
What

How /run chooses its prompt now depends on whether the part of Claude Code that powers it has finished loading. It tells apart three cases: loaded, slow to load, and not loaded. When loading is slow or has not happened yet, a different notice is chosen. /run also gains a step that runs when you type arguments after the command.

Before, when that part was not loaded, the prompt came from a single source with one default.

Why

This changes what you are told when you start /run before the skill is ready.

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Names in the bundle/run
What the documentation says

See this entry in the whole of v2.1.293 →

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