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Sweep 06 Nov 2026 · 01:32Z Build v2.1.319 537 read Stable v2.1.311 Latest v2.1.318 Next v2.1.319 Feeds RSS JSON llms.txt llms-full.txt Unofficial

Claude Code v2.1.269 ·

Skills sync telemetry gains a suspended outcome and unified payload builder

Skills-sync telemetry gains a 'suspended' outcome for rounds delayed by the process being asleep

Under the hood Internal Changes
JSON All of v2.1.269
Under the hoodTier: how much it should matter to you
1Useful: my rating, 1 to 5
1Signal: worth watching, 1 to 5
SkillsArea: what it touches
Internal ChangesKind: in v2.1.269,
Internal ChangesSection of the release
What

The skills-sync process, which keeps the list of available skills up to date, now builds its telemetry through a single shared function that always includes account_opt_in, trigger, and duration_ms, plus two new fields: suspended_ms (time the process spent suspended or asleep during the round) and tick_late_ms when applicable.

  • If a skills-list fetch fails with a timeout, network, or HTTP error, and suspended_ms exceeds 45 seconds, the round now reports its outcome as suspended instead of list_failed.
Why

This distinguishes sync failures caused by the process being suspended, for example a laptop going to sleep, from genuine network or server failures, giving clearer telemetry about why a sync round didn't complete.

See this entry in the whole of v2.1.269 →

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