Sweep 19 Sep 2026 · 02:36Z Build v2.1.278 500 read Stable v2.1.267 Latest v2.1.278 Next v2.1.278 Feeds RSS JSON llms.txt Unofficial
Claude Code v2.1.269 ·

Hooks can now override a turn's reasoning effort directly

Hooks can now directly override how much reasoning effort a turn uses

TierUse it nowhow much it should matter to you
Useful3my rating, 1 to 5
Signal3worth watching, 1 to 5
AreaReasoning Effortwhat it touches
KindNew Featuresin v2.1.269,
Use it now Notable

Hooks can now directly override how much reasoning effort a turn uses

What

Hooks (custom scripts that run at points in Claude Code's workflow) can now directly set the reasoning effort used for a turn. When a hook supplies an effort value that's different from what was last sent, it now takes priority over the normal process of resolving effort from pinned launch settings, per-turn settings, or the model's default.

Why

This gives hooks a direct way to control how much reasoning effort Claude applies to a given turn, without having to go through the usual settings layers.

See this entry in the whole of v2.1.269 →