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Sweep 06 Nov 2026 · 01:32Z Build v2.1.319 537 read Stable v2.1.311 Latest v2.1.318 Next v2.1.319 Feeds RSS JSON llms.txt llms-full.txt Unofficial

Claude Code v2.1.269 ·

Hooks can now override a turn's reasoning effort directly

Hooks can now directly override how much reasoning effort a turn uses

Use it now Notable New Features
JSON All of v2.1.269
Use it nowTier: how much it should matter to you
3Useful: my rating, 1 to 5
3Signal: worth watching, 1 to 5
Reasoning EffortArea: what it touches
New FeaturesKind: in v2.1.269,
What probably matters to youSection of the release
What

Hooks (custom scripts that run at points in Claude Code's workflow) can now directly set the reasoning effort used for a turn. When a hook supplies an effort value that's different from what was last sent, it now takes priority over the normal process of resolving effort from pinned launch settings, per-turn settings, or the model's default.

Why

This gives hooks a direct way to control how much reasoning effort Claude applies to a given turn, without having to go through the usual settings layers.

See this entry in the whole of v2.1.269 →

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