The multiplayer canvas is registered separately from the single-player whiteboard with its own switch.
The multiplayer whiteboard has its own on/off condition rather than sharing the existing one.
What's wrong with this entry?
The multiplayer canvas is a separate skill registration sitting next to the existing single-player whiteboard, with its own on/off condition rather than sharing the old one.
- The single-player whiteboard's condition has two parts; the multiplayer one adds a third check on top of the same shared middle check.
- Several unrelated functions in the bundle share the minified names used in these conditions, so which definitions apply here, and therefore the effective default, is not pinned down.
Create a multiplayer whiteboard artifact - a live sketch canvas for wireframe-fidelity diagrams
Strings lifted out of the shipped bundle, so the claim above can be checked against them.