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Sweep 22 Oct 2026 · 04:32Z Build v2.1.308 527 read Stable v2.1.308 Latest v2.1.308 Next v2.1.308 Feeds RSS JSON llms.txt llms-full.txt Unofficial

Claude Code v2.1.246 ·

/reload-plugins skill count includes skills

The /reload-plugins summary now counts skills as well as commands.

You'll notice Bug Fixes
JSON All of v2.1.246
You'll noticeTier: how much it should matter to you
2Useful: my rating, 1 to 5
1Signal: worth watching, 1 to 5
PluginsArea: what it touches
Bug FixesKind: in v2.1.246,
Bug FixesSection of the release
What

The reload summary counted only commands under the "skill" label. It now adds commands and skills together, so the number reported changes for plugins shipping both.

Evidence

command_count + o.skill_count

Strings lifted out of the shipped bundle, so the claim above can be checked against them.

Read from
Names in the bundle/reload-plugins
Since it was published

The entry above is what we published on the day. These lines were added later, as Anthropic's own pages caught up, and they sit beside the original rather than replacing it.

Added since A small documentation edit on Push events into a running session with channels touched a line naming /reload-plugins after this was published. When the install asks for an installation scope, choose the user scope option so the plugin is available across all your projects. Check the install summary: if it reports `Run /reload-plugins to activate.`, see [Apply plugin changes witho… channels see the edit
Confirmed since Anthropic's documentation has since written up /reload-plugins, on Claude Code changelog. * Improved `/plugin`: installing, enabling or disabling a plugin now takes effect when you close the menu; `/reload-plugins` is no longer needed afterwards changelog see the edit
How sure we are
Two sources agreeTwo things we can check say the same as this entry.
Anthropic's documentation agreesAnthropic's documentation has since written up /reload-plugins, on Claude Code changelog.
Anthropic's release notes agreeFixed /reload-plugins reporting 0 skills for plugins that define skills under skills/*/SKILL.md

See this entry in the whole of v2.1.246 →

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