What
The reload summary counted only commands under the "skill" label. It now adds commands and skills together, so the number reported changes for plugins shipping both.
Evidence
command_count + o.skill_count
Strings lifted out of the shipped bundle, so the claim above can be checked against them.
Names in the bundle/reload-plugins
The entry above is what we published on the day. These lines were added later, as Anthropic's own pages caught up, and they sit beside the original rather than replacing it.
Added since
A small documentation edit on Push events into a running session with channels touched a line naming /reload-plugins after this was published.
When the install asks for an installation scope, choose the user scope option so the plugin is available across all your projects. Check the install summary: if it reports `Run /reload-plugins to activate.`, see [Apply plugin changes witho…channels see the edit
Confirmed since
Anthropic's documentation has since written up /reload-plugins, on Claude Code changelog.
* Improved `/plugin`: installing, enabling or disabling a plugin now takes effect when you close the menu; `/reload-plugins` is no longer needed afterwardschangelog see the edit
Two sources agreeTwo things we can check say the same as this entry.
Anthropic's documentation agrees
Anthropic's documentation has since written up /reload-plugins, on Claude Code changelog.
Anthropic's release notes agree
Fixed /reload-plugins reporting 0 skills for plugins that define skills under skills/*/SKILL.md