The cap on forked-skill subagents per session is gone, and duplicate launches are blocked.
What's wrong with this entry?
The per-session cap on how many forked-skill subagents you can spawn is gone from this build entirely. The rule that only one agent per forked skill runs at a time is now checked both before and after the async write that reserves it, closing a window where two launches could both get through.
forked_skill_live_duplicate
Strings lifted out of the shipped bundle, so the claim above can be checked against them.
Related
Other releases about the same thing. Found by shared names or similar wording; neither means one caused the other.
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v2.1.234
Another forged control tag is escaped in subagent output
Both mention subagent
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v2.1.234
Spawned processes get
--flag=valuewhen the value looks like a flagBoth mention subagent
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v2.1.235
New error for delegating to a subagent without naming one
Both mention subagent