{"version":"2.1.224","anchor":"forked-skill-launches-session-cap-removed-duplicate-race-clo","canonical_anchor":"forked-skill-launches-session-cap-removed-duplicate-race-clo","heading":"Forked skill launches: session cap removed, duplicate race closed","tier":"notice","area":"Subagents","scope":null,"heads_up":null,"url":"https:\/\/changelogs.core-directive.com\/v\/2.1.224\/e\/forked-skill-launches-session-cap-removed-duplicate-race-clo","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.224","markdown":"### Forked skill launches: session cap removed, duplicate race closed\n\nThe cap on forked-skill subagents per session is gone, and duplicate launches are blocked.\n\n**What**\n\nThe per-session cap on how many forked-skill subagents you can spawn is gone from this build entirely. The rule that only one agent per forked skill runs at a time is now checked both before and after the async write that reserves it, closing a window where two launches could both get through.\n\n**Evidence**\n\n`forked_skill_live_duplicate`\n\n- Area: Subagents\n- Tier: You'll notice\n- Useful: 4\/5\n- Signal: 3\/5"}