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Several improvements to how usage-credits-gated models (Fable 5) behave when consent hasn't been given:
- When Fable 5 is set as a teammate's default model but consent is missing, the teammate panel now shows: "Fable 5 needs usage-credits consent — /model to set up" instead of a silent failure
- A new
model_consent_fallbacksystem event is emitted when the gated model falls back to another, carrying thechoice(consent/switch_default/cancelled),original_model,fallback_model, and whether the saved default was rewritten - The model picker shows a "Reset model to the workspace default" option when relevant
Evidence
Consent fallback message (search for "Fable 5 needs usage-credits consent — /model to set up") and event type (search for "model_consent_fallback")
Strings lifted out of the shipped bundle, so the claim above can be checked against them.