{"version":"2.1.179","anchor":"fable-5-consent-flow-improvements","canonical_anchor":"fable-5-consent-flow-improvements","heading":"Fable 5 Consent Flow Improvements","tier":null,"area":null,"scope":null,"heads_up":null,"url":"https:\/\/changelogs.core-directive.com\/v\/2.1.179\/e\/fable-5-consent-flow-improvements","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.179","markdown":"### Fable 5 Consent Flow Improvements\n\nSeveral improvements to how usage-credits-gated models (Fable 5) behave when consent hasn't been given:\n\n- When Fable 5 is set as a teammate's default model but consent is missing, the teammate panel now shows: \"Fable 5 needs usage-credits consent \u2014 \/model to set up\" instead of a silent failure\n- A new `model_consent_fallback` system event is emitted when the gated model falls back to another, carrying the `choice` (`consent`\/`switch_default`\/`cancelled`), `original_model`, `fallback_model`, and whether the saved default was rewritten\n- The model picker shows a \"Reset model to the workspace default\" option when relevant\n\n**Evidence**\n\nConsent fallback message (search for `\"Fable 5 needs usage-credits consent \u2014 \/model to set up\"`) and event type (search for `\"model_consent_fallback\"`)"}