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Sweep 06 Nov 2026 · 01:32Z Build v2.1.319 537 read Stable v2.1.311 Latest v2.1.318 Next v2.1.319 Feeds RSS JSON llms.txt llms-full.txt Unofficial
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5 pages for turn.start.

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Claude Code changelog Claude Code CLI · in the page changelog …run on the prompt after the one that invokes the skill * Changed the `turn.start` mod hook to also hear subagents' and teammates' turns, not only the main loop's; tell them apart by `e.agentId` (absen… React to events with a mod Claude Code CLI · in the page plugins/mods/events …rn A turn is everything Claude does in answer to one prompt. Handle `turn.start`, `turn.step`, and `turn.complete` to follow one: | Event | When it fires | What a hook can do | | :- | :- | :- | | `t… Draw in the interface with a mod Claude Code CLI · in the page plugins/mods/interface …**Opened by your mod acting by itself**, such as from a timer or a [`turn.start`](https://code.claude.com/docs/en/plugins/mods/events#follow-a-turn) hook, the pane appears only in a terminal at least… Mods reference Claude Code CLI · in the page plugins/mods/reference …it: | Event | Fires when | A hook can return | | :- | :- | :- | | [`turn.start`](https://code.claude.com/docs/en/plugins/mods/events#follow-a-turn) | A turn begins | `next(e)` | | [`turn.step`](http… Test a mod Claude Code CLI · in the page plugins/mods/test …kipped instead. | | `session.start` | `() => ({ cwd: '/work' })` | | `turn.start` | `($, e) => ({ turnId: e.turnId })` | | `tool.call` | `() => ({ result: '...' })` | | `turn.complete` | `() => ({ tex…
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