Orchestrate teams of Claude Code sessions changedagent-teams
Nearest release: v2.1.322, published under an hour before upstream edited the page. Shown because the two are within 24 hours of each other. Nothing here says the release caused the edit.
Upstream edited this page at 10 Nov 2026 02:50 UTC, give or take a minute or two: the time comes from Anthropic’s own sitemap rather than from a commit. This site recorded the change at 10 Nov 2026 03:07 UTC.
Upstream edited
Recorded here
Lines+1added
Lines−1removed
From line
4
where the diff opens
First seen
14 Aug 2026
this site's first read of the page
Recorded edits47to this page, all time
The whole hunk
from line 4, old and new numbered
/
from line 4
44
55> [!WARNING]
66>
7> Agent teams are experimental and disabled by default. Enable them by setting `CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1` in your [settings.json](https://code.claude.com/docs/en/settings.md) or environment. Without that variable, no team is set up at session start, no team directories are written, and Claude does not spawn or propose teammates. Agent teams have [known limitations](#limitations) around session resumption, task coordination, and shutdown behavior.
7> Agent teams are experimental and disabled by default. Enable them by setting `CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS=1` in your [settings.json](https://code.claude.com/docs/en/settings.md) or environment. Agent teams have [known limitations](#limitations) around session resumption, task coordination, and shutdown behavior.
88
99Agent teams let you coordinate multiple Claude Code instances working together. One session acts as the team lead, coordinating work, assigning tasks, and synthesizing results. Teammates work independently, each in its own context window, and communicate directly with each other. You can also talk to any teammate directly without going through the lead.
1010
No line in this hunk matches that.