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Skills in Claude Desktop changedgovernment/desktop/skills

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55> **Who this is for:** Anyone who uses Claude Desktop in Claude for Government. The last two sections are for administrators who distribute skills to members.
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7A skill is a set of instructions, with optional scripts and resources, that Claude loads when a task matches it, so you can teach Claude a workflow once and reuse it. See the [Skills overview](/docs/skills/overview) for how skills work.
7A skill is a set of instructions, with optional scripts and resources, that Claude loads when a task matches it, so you can teach Claude a workflow once and reuse it. See the [Skills overview](/docs/skills/overview.md) for how skills work.
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99## Where skills come from
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1111In Claude for Government, your skills come from three places:
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1313* Skills you create yourself, which are stored on your device.
14* Skills bundled in plugins your administrators deliver, which arrive with the plugin as described in [Plugins in Claude Desktop](/docs/government/desktop/plugins).
14* Skills bundled in plugins your administrators deliver, which arrive with the plugin as described in [Plugins in Claude Desktop](/docs/government/desktop/plugins.md).
1515* Skills that ship with Claude Desktop for common document tasks, such as working with spreadsheets and presentations, which Claude loads automatically when a task calls for them.
1616 
1717## Create and manage skills
1818 
19Open **Customize** in the sidebar, then **Skills**, to see your skills and turn any of them on or off. Select **Add**, then choose **Create a skill** to write one yourself, or **Upload skill** to add a skill file you have. You can also ask Claude to save a workflow as a skill while you work on a task. The [skill authoring guide](/docs/skills/how-to) describes the file format for skills you write by hand.
19Open **Customize** in the sidebar, then **Skills**, to see your skills and turn any of them on or off. Select **Add**, then choose **Create a skill** to write one yourself, or **Upload skill** to add a skill file you have. You can also ask Claude to save a workflow as a skill while you work on a task. The [skill authoring guide](/docs/skills/how-to.md) describes the file format for skills you write by hand.
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2121Open a skill you created to rename or delete it. Skills you create are stored on your device, so they are available only there.
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2323## Skills for administrators
2424 
25The admin portal does not currently have a skills view or per-skill controls, so there is no setting that allows, blocks, or distributes a skill on its own. To distribute skills to the members you manage, bundle them in a plugin, which can be as small as the skill plus a plugin manifest, and add it on the **Plugins** card, as described in [Manage plugins and connectors](/docs/government/config/plugins-and-connectors).
25The admin portal does not currently have a skills view or per-skill controls, so there is no setting that allows, blocks, or distributes a skill on its own. To distribute skills to the members you manage, bundle them in a plugin, which can be as small as the skill plus a plugin manifest, and add it on the **Plugins** card, as described in [Manage plugins and connectors](/docs/government/config/plugins-and-connectors.md).
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2727A plugin set to **Auto-install** delivers its skills to every member without the member doing anything. A skill you distribute this way is managed through the plugin that carries it, so to change or retire the skill, update or remove the plugin.
2828 
2929## Building and deploying your own skills
3030 
31This section walks the full path from writing a skill to delivering it to the members you manage: write the skill, package it as a plugin, upload the plugin, and check the result on a device. The packaging rules live under [Plugin archive formats](/docs/government/config/plugins-and-connectors#plugin-archive-formats).
31This section walks the full path from writing a skill to delivering it to the members you manage: write the skill, package it as a plugin, upload the plugin, and check the result on a device. The packaging rules live under [Plugin archive formats](/docs/government/config/plugins-and-connectors.md#plugin-archive-formats).
3232 
33**Write the skill.** A skill is a folder named after the skill, holding a `SKILL.md` file. The file starts with YAML frontmatter carrying `name` and `description`, followed by the instructions as markdown. The folder name must match the `name` in the frontmatter. The [skill authoring guide](/docs/skills/how-to) covers the format and what makes instructions work well. You can also have Claude help by asking Claude to draft the skill in a Cowork task, where that is available in your deployment. If Claude hands back a `.skill` file, keep the folder it came from instead. A `.skill` file is a zip of the bare skill folder, and the **Plugins** card accepts only plugin packages, so the folder needs the plugin wrapper described next.
33**Write the skill.** A skill is a folder named after the skill, holding a `SKILL.md` file. The file starts with YAML frontmatter carrying `name` and `description`, followed by the instructions as markdown. The folder name must match the `name` in the frontmatter. The [skill authoring guide](/docs/skills/how-to.md) covers the format and what makes instructions work well. You can also have Claude help by asking Claude to draft the skill in a Cowork task, where that is available in your deployment. If Claude hands back a `.skill` file, keep the folder it came from instead. A `.skill` file is a zip of the bare skill folder, and the **Plugins** card accepts only plugin packages, so the folder needs the plugin wrapper described next.
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3535**Mind the text-only rule.** A skill delivered through the admin portal can contain only text files, in these formats: `.md`, `.txt`, `.json`, `.yaml`, `.yml`, `.csv`. The skill authoring guide describes scripts and binary assets such as images, but a plugin upload that contains them is rejected, so keep a skill you plan to distribute textual.
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4646 └── palette.csv
4747```
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49`plugin.json` needs two keys, and a description is worth adding, for example `{"name": "acme-skills", "version": "1.0.0", "description": "Agency writing skills"}`. One plugin can carry several skills, one folder per skill. Zipping the plugin folder itself also works, since the upload accepts the single wrapping folder. Claude can do the assembly in a Cowork task: give it the layout above, paste in the full rules from [Plugin archive formats](/docs/government/config/plugins-and-connectors#plugin-archive-formats), and ask it to arrange the files and produce the zip. Claude Desktop in Claude for Government does not include a packaging skill, so put the layout in your request rather than assuming Claude knows it.
49`plugin.json` needs two keys, and a description is worth adding, for example `{"name": "acme-skills", "version": "1.0.0", "description": "Agency writing skills"}`. One plugin can carry several skills, one folder per skill. Zipping the plugin folder itself also works, since the upload accepts the single wrapping folder. Claude can do the assembly in a Cowork task: give it the layout above, paste in the full rules from [Plugin archive formats](/docs/government/config/plugins-and-connectors.md#plugin-archive-formats), and ask it to arrange the files and produce the zip. Claude Desktop in Claude for Government does not include a packaging skill, so put the layout in your request rather than assuming Claude knows it.
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51**Upload it.** On the **Config** page, open the **Plugins** card, click **Add plugins**, and drop the zip. The preview shows the plugin's name, version, and description. A plugin packaged as above, with only skills and the three manifest keys, is not marked **Runs code**. The marker and its confirmation appear when a package declares components that can run code on members' machines, or carries a manifest key the upload does not recognize, as described under [Plugins that run code](/docs/government/config/plugins-and-connectors#plugins-that-run-code). Choose **Auto-install** to deliver the skills to every member, or **Members choose** to let members install the plugin themselves.
51**Upload it.** On the **Config** page, open the **Plugins** card, click **Add plugins**, and drop the zip. The preview shows the plugin's name, version, and description. A plugin packaged as above, with only skills and the three manifest keys, is not marked **Runs code**. The marker and its confirmation appear when a package declares components that can run code on members' machines, or carries a manifest key the upload does not recognize, as described under [Plugins that run code](/docs/government/config/plugins-and-connectors.md#plugins-that-run-code). Choose **Auto-install** to deliver the skills to every member, or **Members choose** to let members install the plugin themselves.
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53**Check it on a device.** The upload checks packaging, not skill content, so a plugin whose `SKILL.md` is malformed uploads without complaint and simply never loads as a skill. After adding the plugin, open Claude Desktop as a member: install the plugin if you chose **Members choose**, then give Claude a task the skill should match and confirm Claude picks it up. To change the skill later, update the plugin, as described under [Update or remove a plugin](/docs/government/config/plugins-and-connectors#update-or-remove-a-plugin).
53**Check it on a device.** The upload checks packaging, not skill content, so a plugin whose `SKILL.md` is malformed uploads without complaint and simply never loads as a skill. After adding the plugin, open Claude Desktop as a member: install the plugin if you chose **Members choose**, then give Claude a task the skill should match and confirm Claude picks it up. To change the skill later, update the plugin, as described under [Update or remove a plugin](/docs/government/config/plugins-and-connectors.md#update-or-remove-a-plugin).
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