Manage mods for your organization changedplugins/mods/admin
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### Install your organization's mods and set the order
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1010* **See what your users get when you change nothing**: [Know what happens by default](#know-what-happens-by-default)
1111* **Leave mods on with other limits**: [Choose how much to allow](#choose-how-much-to-allow)
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13<Note>
14 These cases are covered on other pages:
13> [!NOTE]
14>
15> These cases are covered on other pages:
16>
17> * **You haven't deployed managed settings before**: start with [Deploy managed settings](/docs/en/managed-settings)
18> * **You want to control which plugins users can install**: see [Manage plugins for your organization](/docs/en/plugins/org)
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16 * **You haven't deployed managed settings before**: start with [Deploy managed settings](/docs/en/managed-settings)
17 * **You want to control which plugins users can install**: see [Manage plugins for your organization](/docs/en/plugins/org)
18</Note>
19
2020## Stop user-installed mods from loading
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2222To keep every mod your users bring from running its hooks, set the `allowManagedModsOnly` option on the [built-in guard](#know-what-happens-by-default), a policy mod that Claude Code loads ahead of every mod a user installs. The option goes in managed settings under `pluginConfigs`, keyed by `cc-plugin-sec-default@builtin`:
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235235You can deploy mods of your own to every user, choose where they run relative to users' mods, and use one to enforce a policy.
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237<h3 id="install-your-organizations-mods">
238 Install your organization's mods and set the order
239</h3>
237### Install your organization's mods and set the order
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241239Your organization's mods load where users' mods don't and can run ahead of them, so Claude Code has to be able to tell that a mod came from you. It treats a mod as your organization's only when all of these are true:
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