Plugins overview changedplugins/overview
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Upstream edited this page at 14 Oct 2026 03:38 UTC, give or take a minute or two: the time comes from Anthropic’s own sitemap rather than from a commit. This site recorded the change at 14 Oct 2026 04:07 UTC.
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2525* [**Skills**](/docs/en/plugins/components#skills): `SKILL.md` instructions Claude loads when relevant, and that you can also run as a command
2626* [**Agents**](/docs/en/plugins/components#agents): subagent definitions Claude can delegate to
2727* [**Hooks**](/docs/en/plugins/components#hooks): commands Claude Code runs at points in its lifecycle, such as after every edit
28* [**A hooks module**](/docs/en/plugins/mods/overview): hooks written as JavaScript functions, which can also draw panes and add commands. A plugin that has one is called a mod
28* [**A hooks module**](/docs/en/plugins/mods/overview): hooks written as JavaScript functions, which can also draw panes and add commands. A plugin that has one is called a mod. Some mods are [built into Claude Code](/docs/en/plugins/mods/overview#mods-built-into-claude-code).
2929* [**MCP servers**](/docs/en/plugins/components#mcp-servers): tool servers Claude Code connects to while the plugin is enabled
3030
3131This diagram shows a plugin named `my-plugin` that holds a skill, an agent, hooks, and an MCP server, and what you get from each file once the plugin loads.
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