Unclear The rollout switch's name and its default are not stated, so it is unclear whether installed mods are on for a given account.
Plugins can ship mods, extra code that hooks into Claude Code. A rollout switch controls whether installed mods are allowed to run. Claude Code now follows that switch during a running session, loading or unloading installed mods when it changes. Before, the switch was not followed mid-session.
New messages you may see:
- "Waiting for your organization's mods to load." while mods managed by your organization load before a turn
- "Your organization's mods could not be loaded, so this turn was not run." when they fail
- a note that installed mods are off for now because the rollout switch reads off, that they load again when it reads on, and that built-in mods keep running
A turn is one round of you sending a message and Claude answering.
If your organization manages mods, a turn can now be stopped when those mods fail to load, instead of running without them.
The rollout switch's name and its default are not stated, so it is unclear whether installed mods are on for a given account.