Interactive dialogs can now render a "Code" block component alongside Button, Input, Select and Svg
The restricted list of components that interactive dialogs (in both the terminal and desktop app) are allowed to render now includes a Code element, treated as a block-level component the same way Button, Input, Select, and Svg already are.
This lets interactive dialogs display formatted code blocks directly, rather than being limited to the previous set of form-style elements.
The entry above is what we published on the day. These lines were added later, as Anthropic's own pages caught up, and they sit beside the original rather than replacing it.
### Code review with the Security Guidance pluginclaude-tag/admins/add-connections see the edit
On Fable 5, Opus 4.8, and Opus 4.7, frontmatter effort also applies while the [hold on the model's default effort](#adjust-effort-level) is in effect. Before v2.1.267, the hold took precedence and Claude Code ignored the frontmatter level …model-config see the edit
A small documentation edit on Model configuration touched a line naming Code after this was published.