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Sweep 22 Oct 2026 · 04:32Z Build v2.1.308 527 read Stable v2.1.308 Latest v2.1.308 Next v2.1.308 Feeds RSS JSON llms.txt llms-full.txt Unofficial
One change · claude-code

Extend Claude with skills changedskills

Nearest release: v2.1.286, published 10 hours after upstream edited the page. Shown because the two are within 24 hours of each other. Nothing here says the release caused the edit.

Upstream edited this page at 30 Sep 2026 07:05 UTC, give or take a minute or two: the time comes from Anthropic’s own sitemap rather than from a commit. This site recorded the change at 30 Sep 2026 07:07 UTC.

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First seen 14 Aug 2026 this site's first read of the page
Recorded edits80to this page, all time

The whole hunk

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858858 
859859Seeing a skill trigger tells you Claude found it, not that it did what you intended. To know a skill is working, measure separately whether Claude invokes it on the prompts it should, and whether the output matches what you expect when it does.
860860 
861The check for both is a baseline comparison. Collect a few realistic prompts, run each one in a fresh session with the skill available and again with it [disabled](#override-skill-visibility-from-settings), and compare the results. A fresh session matters because leftover context from authoring the skill will mask gaps in the written instructions.
861The check for both is a baseline comparison. Collect a few realistic prompts, run each one in a fresh session with the skill available and again with it turned off, and compare the results. A fresh session matters because leftover context from authoring the skill will mask gaps in the written instructions.
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863Two tools automate that comparison. For a skill that ships in a [plugin](/docs/en/plugins/overview), [`claude plugin eval`](/docs/en/plugin-evals) runs each prompt in an isolated session with and without the plugin, scores it with graders you define or that it writes for you, and exits non-zero below a threshold so you can gate CI on it. For iterating on a single skill inside a Claude Code conversation, the skill-creator plugin below runs a similar loop with its own `evals/evals.json` format. The two formats aren't interchangeable.
863How you turn the skill off for the second run depends on where it comes from:
864 
865* **Personal or project skill**: set it to `"off"` in [`skillOverrides`](#override-skill-visibility-from-settings).
866* **Skill that a plugin provides**: `skillOverrides` doesn't apply to plugin skills. Use [`claude plugin eval`](/docs/en/plugin-evals#the-no-plugin-baseline) instead, which repeats each run with no plugin loaded.
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868Two tools automate the baseline comparison. For a skill that ships in a [plugin](/docs/en/plugins/overview), [`claude plugin eval`](/docs/en/plugin-evals) runs each prompt in an isolated session with and without the plugin, scores it with graders you define or that it writes for you, and exits non-zero below a threshold so you can gate CI on it. For iterating on a single skill inside a Claude Code conversation, the skill-creator plugin below runs a similar loop with its own `evals/evals.json` format. The two formats aren't interchangeable.
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865870### Run evals with skill-creator
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