{"version":"2.1.323","anchor":"early-plugins-reload-gated-by-tengu-toasty-lightning","canonical_anchor":"early-plugins-reload-gated-by-tengu-toasty-lightning","heading":"Plugins can be reloaded earlier when skills reload, behind a remote switch","tier":"soon","area":"Plugins","scope":"individual","heads_up":false,"url":"https:\/\/changelogs.core-directive.com\/v\/2.1.323\/e\/early-plugins-reload-gated-by-tengu-toasty-lightning","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.323","markdown":"### Plugins can be reloaded earlier when skills reload, behind a remote switch\n\nWhen skills reload, Claude Code can start reloading plugins early, but only if a remote switch that defaults to off is turned on\n\n**What**\n\nWhen Claude Code reloads its skills (packaged instructions it can draw on), it now decides whether to start a plugins reload at the same time instead of later. Plugins are add-ons that bring extra commands, skills or tools.\n\nThe early reload only happens when a remote switch is on. Without a value from the server, that switch is off, so this stays off unless it is switched on remotely.\n\n**Why**\n\nThe behaviour ships in place but switched off by default, so most sessions keep reloading plugins the way they did before.\n\n- Flag `tengu_toasty_lightning`: Not enough to say (read for one account on one subscription tier against v2.1.323; this account: no value returned, anonymous baseline: no value returned, compiled default: off) These values were read against a different version of Claude Code, so treat them as the nearest reading available instead of one taken on this release.\n- Area: Plugins\n- Tier: Nothing to try yet\n- Useful: 1\/5\n- Signal: 2\/5\n- Scope: individual\n- Heads-up: no\n- Present in the build but not switched on"}