{"version":"2.1.314","anchor":"skills-sync-counts-kept-skills-and-downloaded-bytes-in-tele","canonical_anchor":"skills-sync-counts-kept-skills-and-downloaded-bytes-in-tele","heading":"Skills sync reloads when your skills list changes and records more usage data","tier":"notice","area":"Skills","scope":"individual","heads_up":false,"url":"https:\/\/changelogs.core-directive.com\/v\/2.1.314\/e\/skills-sync-counts-kept-skills-and-downloaded-bytes-in-tele","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.314","markdown":"### Skills sync reloads when your skills list changes and records more usage data\n\nSkills sync now reloads when the skills list changes and records how many skills were kept and roughly how much was downloaded\n\n**What**\n\nSkills are reusable sets of instructions Claude can load. Skills sync keeps them up to date, and is controlled by `CLAUDE_CODE_SYNC_SKILLS`. Each sync round now:\n\n- checks the list of skills again and reloads when it has changed\n\n- avoids removing the same skill twice when removals overlap\n\n- records how many skills that were turned into plugins were kept, and roughly how many bytes were downloaded\n\n**Why**\n\nSkills turned into plugins now get refreshed when the list changes. The new usage data shows what each sync round does and costs.\n\n- Area: Skills\n- Names: `CLAUDE_CODE_SYNC_SKILLS`\n- Tier: You'll notice\n- Useful: 2\/5\n- Signal: 2\/5\n- Scope: individual\n- Heads-up: no"}