{"version":"2.1.310","anchor":"tool-use-turn-headings-new-element-when-ce-is-set-in-turn-v","canonical_anchor":"tool-use-turn-headings-new-element-when-ce-is-set-in-turn-v","heading":"Live view of a running turn can show an extra element","tier":"internal","area":"Terminal UI","scope":"individual","heads_up":false,"url":"https:\/\/changelogs.core-directive.com\/v\/2.1.310\/e\/tool-use-turn-headings-new-element-when-ce-is-set-in-turn-v","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.310","markdown":"### Live view of a running turn can show an extra element\n\nThe on-screen view of a turn in progress can now display an additional element when a certain internal condition is set\n\n**Unclear.** What the extra element shows and what switches it on is not stated.\n\n**What**\n\nWhile Claude is working through a turn (one round of Claude responding and using tools), Claude Code shows it live on screen. That view can now display an extra element when a certain internal condition is set, and one of the display choices now also depends on that condition.\n\n**Why**\n\nIn practice this may change how turns look while they run.\n\n- Area: Terminal UI\n- Tier: Under the hood\n- Useful: 1\/5\n- Signal: 2\/5\n- Scope: individual\n- Heads-up: no"}