{"version":"2.1.309","anchor":"mod-making-skill-description","canonical_anchor":"mod-making-skill-description","heading":"Updated description for the skill that makes mods","tier":"notice","area":"Mods","scope":"individual","heads_up":false,"url":"https:\/\/changelogs.core-directive.com\/v\/2.1.309\/e\/mod-making-skill-description","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.309","markdown":"### Updated description for the skill that makes mods\n\nThe skill for making a \"mod\" has a new description listing panels, bands, status lines, toasts, slash commands and tool-call hooks\n\n**Unclear.** It is not clear whether the mod-making skill is available to you or switched on.\n\n**What**\n\nA skill is a set of instructions Claude can use for a particular task. The skill for making a \"mod\", which is a change to Claude's own interface or behaviour, has a new description. It lists the kinds of mod:\n\n- a panel\n\n- a band\n\n- a status line\n\n- a toast, a short pop-up message\n\n- a slash command\n\n- a hook that runs when Claude uses a tool\n\n**Why**\n\nThe description suggests Claude is told about this skill so it can offer it.\n\n- Area: Mods\n- Tier: You'll notice\n- Useful: 2\/5\n- Signal: 4\/5\n- Scope: individual\n- Heads-up: no"}