{"version":"2.1.304","anchor":"plugin-load-pending-hint","canonical_anchor":"plugin-load-pending-hint","heading":"Reworked messages for loading and reloading plugins and session mods","tier":"notice","area":"Plugins","scope":"individual","heads_up":false,"url":"https:\/\/changelogs.core-directive.com\/v\/2.1.304\/e\/plugin-load-pending-hint","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.304","markdown":"### Reworked messages for loading and reloading plugins and session mods\n\nClaude Code adds clearer load and reload messages for plugins and session mods, including a separate first-load hint pointing to \/reload-plugins\n\n**What**\n\nPlugins are add-on packages for Claude Code, and mods are plugins placed in a session's mods folder. This release reworks the messages about loading them:\n\n- The footer hint \"Plugins changed. Run \/reload-plugins to activate.\" now has a separate trigger for a first load, `plugin-load-pending`, besides the existing `plugin-reload-pending`. Both clear when nothing is pending.\n\n- New messages for mods in the session mods folder, such as \"This mod is now loaded.\" and \"This mod reloaded after a change to its files.\", cover blocked, failed, paused and removed cases and point to `\/reload-plugins` and `\/plugin`.\n\n- The status wording for new, removed, held and unbound plugins is now chosen from fixed text depending on whether the item is new, replacing wording like \"loaded from this session's mods folder\". A plain-wording option was added.\n\n**Why**\n\nWhen plugins or mods change during a session, you get clearer feedback on what happened and which command to run next.\n\n- Area: Plugins\n- Names: `\/reload-plugins`\n- Tier: You'll notice\n- Useful: 1\/5\n- Signal: 2\/5\n- Scope: individual\n- Heads-up: no"}