{"version":"2.1.304","anchor":"dev-mods-watcher-distinguishes-wait-and-wake","canonical_anchor":"dev-mods-watcher-distinguishes-wait-and-wake","heading":"Enabling mods during a turn now waits for the turn to end","tier":"notice","area":"Plugins","scope":"individual","heads_up":false,"url":"https:\/\/changelogs.core-directive.com\/v\/2.1.304\/e\/dev-mods-watcher-distinguishes-wait-and-wake","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.304","markdown":"### Enabling mods during a turn now waits for the turn to end\n\nMods enabled while Claude is mid-turn now load when the turn ends instead of starting a new turn\n\n**Unclear.** It is not clear how a user enables these mods or when this message would be shown.\n\n**What**\n\nWhen development mods are enabled for a session while Claude is in the middle of a turn (a turn is one round of Claude working on your request), Claude Code can now wait for that turn to end instead of acting straight away. A new message says: \"This session's mods will load once this turn ends.\"\n\nThe notification about the change only prompts Claude to respond when it is meant to wake the session.\n\n**Why**\n\nTurning mods on no longer forces Claude to start an extra turn while you are already mid-turn.\n\n- Area: Plugins\n- Tier: You'll notice\n- Useful: 2\/5\n- Signal: 3\/5\n- Scope: individual\n- Heads-up: no"}