{"version":"2.1.304","anchor":"a-different-dialog-component-is-chosen-when-qn-is-true","canonical_anchor":"a-different-dialog-component-is-chosen-when-qn-is-true","heading":"A dialog can now open in an alternate version","tier":"internal","area":"Terminal UI","scope":"individual","heads_up":false,"url":"https:\/\/changelogs.core-directive.com\/v\/2.1.304\/e\/a-different-dialog-component-is-chosen-when-qn-is-true","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.304","markdown":"### A dialog can now open in an alternate version\n\nOne dialog in Claude Code now shows a different, simpler version when a certain condition is met\n\n**Unclear.** Which dialog this is, and what condition makes the alternate version appear, is not stated.\n\n**What**\n\nOne of Claude Code's dialogs now chooses between two versions. Under a certain condition it shows an alternate version that is given less to work with: only what to do when it closes, and whether the prompt is shown below it while Claude is in the middle of a turn. Otherwise it shows the usual version, as before.\n\n**Why**\n\nIn practice this looks like a swap of the dialog's interface that depends on a switch, but nothing here says which dialog it is.\n\n- Area: Terminal UI\n- Tier: Under the hood\n- Useful: 1\/5\n- Signal: 2\/5\n- Scope: individual\n- Heads-up: no"}