{"version":"2.1.296","anchor":"skill-overrides-now-work-for-mcp-provided-skills","canonical_anchor":"skill-overrides-now-work-for-mcp-provided-skills","heading":"skillOverrides now applies to skills that come from MCP servers","tier":"use","area":"Skills","scope":"individual","heads_up":false,"url":"https:\/\/changelogs.core-directive.com\/v\/2.1.296\/e\/skill-overrides-now-work-for-mcp-provided-skills","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.296","markdown":"### `skillOverrides` now applies to skills that come from MCP servers\n\nSettings in `skillOverrides` now apply to skills supplied by MCP servers, matched by the skill's name or its alias names\n\n**What**\n\nSkills are sets of instructions Claude can use for particular tasks. MCP servers are outside programs that give Claude Code extra tools, and some also supply skills. The `skillOverrides` setting, which hides or collapses a skill without editing it, now works for skills from MCP servers too. They are matched by the skill's name and also by its alias names. When the setting is saved, entries under old alias names that no longer apply are removed.\n\nBefore, `skillOverrides` was only matched against a skill's bare name or the key used for synced skills.\n\n**Why**\n\nSkills from MCP servers can now be turned off or tidied away from the same skills settings as other skills.\n\n- Area: Skills\n- Names: `skillOverrides`\n- Tier: Use it now\n- Useful: 3\/5\n- Signal: 1\/5\n- Scope: individual\n- Heads-up: no"}