{"version":"2.1.283","anchor":"skill-override-resolution-simplified","canonical_anchor":"skill-override-resolution-simplified","heading":"Fewer names are checked when applying skill overrides to synced skills","tier":"notice","area":"Skills","url":"https:\/\/changelogs.core-directive.com\/v\/2.1.283\/e\/skill-override-resolution-simplified","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.283","markdown":"### Fewer names are checked when applying skill overrides to synced skills\n\nFor skills synced from claude.ai, skillOverrides now checks only the skill's name and one other key, so overrides under older names may stop applying\n\n**Unclear.** It is not clear which override keys are no longer checked.\n\n**What**\n\nSkills are reusable instructions Claude can load. `skillOverrides` is the setting that hides or collapses a skill without editing it. For skills synced from claude.ai, Claude Code now looks up an override under the skill's name and one other key only. Before, it tried several possible keys.\n\n**Why**\n\nAn override saved under an older key may no longer apply. If a synced skill you had hidden or collapsed reappears, set the override again.\n\n- Area: Skills\n- Names: `skillOverrides`\n- Tier: You'll notice\n- Useful: 1\/5\n- Signal: 1\/5"}