{"version":"2.1.282","anchor":"skill-override-toggles-handle-synced-skills-other-spellings","canonical_anchor":"skill-override-toggles-handle-synced-skills-other-spellings","heading":"Skill on\/off overrides now match synced skills saved under other names","tier":"notice","area":"Skills","url":"https:\/\/changelogs.core-directive.com\/v\/2.1.282\/e\/skill-override-toggles-handle-synced-skills-other-spellings","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.282","markdown":"### Skill on\/off overrides now match synced skills saved under other names\n\nSkill overrides now also check a synced skill's alternate names, and setting one from the skill view saves it under the main name\n\n**Unclear.** It is not clear what the other spellings of a synced skill's name are in practice.\n\n**What**\n\nA skill is a packaged set of instructions Claude Code can load. You can override a skill, for example to switch it on or off. Synced skills are skills kept in step with another source.\n\nChanges to how overrides work:\n\n- Claude Code now also looks up a synced skill's override under other spellings of its name, not only its main name.\n\n- Setting an override from the skill's detail view saves it under the skill's main name and removes older entries saved under other spellings.\n\n- When looking up an override, Claude Code skips settings sources that are not enabled.\n\n**Why**\n\nAn override saved for a synced skill under an older name may not have been found before, so it could have had no effect.\n\n- Area: Skills\n- Tier: You'll notice\n- Useful: 2\/5\n- Signal: 1\/5"}