{"version":"2.1.281","anchor":"mobile-project-detection-reworked-ios-evidence-strength","canonical_anchor":"mobile-project-detection-reworked-ios-evidence-strength","heading":"Mobile project detection reworked (iOS evidence strength)","tier":null,"area":null,"url":"https:\/\/changelogs.core-directive.com\/v\/2.1.281\/e\/mobile-project-detection-reworked-ios-evidence-strength","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.281","markdown":"### Mobile project detection reworked (iOS evidence strength)\n\nThe mobile project scan now separates strong iOS evidence from weak hints and recognises iOS commands more strictly\n\n**Unclear.** The finding does not say what Claude Code does differently once it decides a project is an iOS project.\n\n**What**\n\nClaude Code scans a project to guess what kind of project it is. For iOS apps, the scan now sorts its clues into two kinds: clues that settle the question, and clues that only hint at it. Examples of clues are `xcode_project` and `uikit_import`.\n\nIt also uses a stricter pattern to spot iOS commands, such as `simctl`, `devicectl`, and `xcodebuild` run against the iPhone (`iphoneos`) SDK.\n\n**Why**\n\nA single weak hint is less likely to get a project labelled as iOS, and commands only count as iOS commands when they actually target iOS."}