{"version":"2.1.277","anchor":"localprompt-slash-command-dispatch-cosmetic-only-rename-n","canonical_anchor":"localprompt-slash-command-dispatch-cosmetic-only-rename-n","heading":"Local\/prompt slash-command dispatch: cosmetic-only rename, no behavior change found","tier":"internal","area":"Slash Commands","scope":null,"heads_up":null,"url":"https:\/\/changelogs.core-directive.com\/v\/2.1.277\/e\/localprompt-slash-command-dispatch-cosmetic-only-rename-n","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.277","markdown":"### Local\/prompt slash-command dispatch: cosmetic-only rename, no behavior change found\n\nSlash-command dispatch code was renamed internally with no behavior change found\n\n**What**\n\nA large section of code handling local and prompt slash-command execution, including deferring commands to the engine, stacked skills, and `UserPromptSubmit` hook handling (which runs when you submit a prompt, before Claude processes it), was restructured under new minified variable names. The underlying `deferSlashToEngine`\/`engineDeferredSlash` mechanism it relies on already existed previously.\n\n**Why**\n\nNo functional change was found in this code; it appears to be a cosmetic rename from the build process.\n\n- Area: Slash Commands\n- Tier: Under the hood\n- Useful: 1\/5\n- Signal: 0\/5"}