{"version":"2.1.273","anchor":"unknown-slash-commands-can-now-fall-back-to-sending-the-text","canonical_anchor":"unknown-slash-commands-can-now-fall-back-to-sending-the-text","heading":"Unknown slash commands can now fall back to sending the text to the model","tier":"notice","area":"Slash Commands","scope":null,"heads_up":null,"url":"https:\/\/changelogs.core-directive.com\/v\/2.1.273\/e\/unknown-slash-commands-can-now-fall-back-to-sending-the-text","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.273","markdown":"### Unknown slash commands can now fall back to sending the text to the model\n\nAn unrecognized \/command can now be sent to Claude as a normal prompt instead of always erroring\n\n**What**\n\nPreviously, typing a `\/command` that Claude Code didn't recognize always produced an \"Unknown command\" error. Now, in normal interactive use (not inside a subagent or non-interactive mode), Claude Code can instead fall back to treating your whole input as a regular message to Claude.\n\n**Why**\n\nThis avoids a dead-end error for input that merely looks like a slash command but isn't, letting Claude try to make sense of it as a normal prompt instead.\n\n- Area: Slash Commands\n- Tier: You'll notice\n- Useful: 4\/5\n- Signal: 2\/5"}