{"version":"2.1.263","anchor":"effort-medium-nudge-generalized-to-multiple-models-and-effor","canonical_anchor":"effort-medium-nudge-generalized-to-multiple-models-and-effor","heading":"Effort-medium nudge generalized to multiple models and effort levels","tier":"soon","area":"Effort Nudge","scope":null,"heads_up":null,"url":"https:\/\/changelogs.core-directive.com\/v\/2.1.263\/e\/effort-medium-nudge-generalized-to-multiple-models-and-effor","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.263","markdown":"### Effort-medium nudge generalized to multiple models and effort levels\n\nThe effort-downgrade nudge now works per model instead of just one, but each model needs its own flag turned on.\n\nThe effort-medium nudge, previously hardcoded to a single model and level, is now driven by a per-model config table (`v2`). It currently covers `claude-opus-5` (nudging from `high`) and `claude-fable-5-1` (nudging from `high`, `xhigh`, or `max`), with each model gated by its own flag.\n\n- Flag `tengu_radiant_island`: Not enough to say (read for one account on one subscription tier against v2.1.263; this account: no value returned, anonymous baseline: no value returned, compiled default: no gate table built for this version) These values were read against a different version of Claude Code, so treat them as the nearest reading available instead of one taken on this release.\n- Area: Effort Nudge\n- Tier: Nothing to try yet\n- Useful: 3\/5\n- Signal: 3\/5\n- Present in the build but not switched on"}