{"version":"2.1.251","anchor":"dialogs-can-step-aside-for-panels-and-for-a-draft-you-are-ty","canonical_anchor":"dialogs-can-step-aside-for-panels-and-for-a-draft-you-are-ty","heading":"Dialogs can step aside for panels and for a draft you are typing","tier":"notice","area":"UI","scope":null,"heads_up":null,"url":"https:\/\/changelogs.core-directive.com\/v\/2.1.251\/e\/dialogs-can-step-aside-for-panels-and-for-a-draft-you-are-ty","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.251","markdown":"### Dialogs can step aside for panels and for a draft you are typing\n\nSome dialogs now wait rather than interrupting an open panel or a draft you're typing.\n\n**What**\n\nA dialog can now declare that it should not interrupt an open panel, or should not interrupt when you have text sitting in the input box. Only dialogs that opt in behave this way.\n\n**Details**\n\n- Two per-dialog flags, one yielding to panels and one yielding to a non-empty draft.\n- The selector that decides what the UI is currently showing now also recognises \"progress\" and \"draft\" alongside the existing legacy-dialog, panel and typing states.\n\n**Evidence**\n\n`yieldsToDraft`\n\n- Area: UI\n- Tier: You'll notice\n- Useful: 4\/5\n- Signal: 2\/5"}