{"version":"2.1.248","anchor":"wake-routing-and-cross-session-notices-rewritten-off-ui-effe","canonical_anchor":"wake-routing-and-cross-session-notices-rewritten-off-ui-effe","heading":"Wake routing and cross-session notices rewritten off UI effects","tier":"notice","area":"Multi-Session","scope":null,"heads_up":null,"url":"https:\/\/changelogs.core-directive.com\/v\/2.1.248\/e\/wake-routing-and-cross-session-notices-rewritten-off-ui-effe","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.248","markdown":"### Wake routing and cross-session notices rewritten off UI effects\n\nAgent wake-ups and cross-session notices now run outside the render loop, with the same behaviour.\n\n**What**\n\nThe machinery that wakes agents and batches cross-session notices no longer runs as render effects; it is now plain subscriptions with coalesced updates and explicit teardown, tracking its own in-flight work per agent instead of re-evaluating on every render. Existing warnings and drop\/resume behaviour are unchanged.\n\n**Evidence**\n\n`[wakeRouter] resume state error for `\n\n- Area: Multi-Session\n- Tier: You'll notice\n- Useful: 3\/5\n- Signal: 2\/5"}