{"version":"2.1.236","anchor":"a-startup-tip-pointing-at-design-for-ui-work","canonical_anchor":"a-startup-tip-pointing-at-design-for-ui-work","heading":"A startup tip pointing at \/design for UI work","tier":"soon","area":"Slash Commands","scope":null,"heads_up":null,"url":"https:\/\/changelogs.core-directive.com\/v\/2.1.236\/e\/a-startup-tip-pointing-at-design-for-ui-work","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.236","markdown":"### A startup tip pointing at \/design for UI work\n\nA startup tip pointing at a `\/design` command for mocking up UI is present but nobody sees it.\n\n**What**\n\nA new startup tip with the internal id `claude-design-command` suggests running the `\/design` command before building UI, reading \"Working on UI? Run \/design to mock up a few directions before you build\". It is present but inert in this build: showing it needs the `allow_design_sync` account entitlement and then a feature flag whose fallback is false, so no one sees it yet. Alongside it, the tip engine gained two general behaviours that apply to all tips.\n\n**Details**\n\n- The tip carries priority 1 and will not reappear for 15 sessions once shown.\n- The second gate is `tengu_omelette_fouet`, and with its fallback of false nothing in this build turns the tip on; the gate function itself shipped in 2.1.235, and only the tip is new here.\n- Tips that advertise a command are now shown only when that command actually exists in the running build.\n- The tip engine skips any tip recorded in its failed-tips list, so a tip that could not be displayed is not retried.\n- This is a distinct tip from the existing `claude-design-contextual`, which links to a claude.ai URL and is gated by `tengu_cedar_plume`.\n\n**Evidence**\n\n`id: \"claude-design-command\"`, `claude-design-command`\n\n- Flag `tengu_cedar_plume`: Off in both readings (read for one account on one subscription tier against v2.1.236; this account: off, anonymous baseline: off, compiled default: off)\n- Area: Slash Commands\n- Names: `\/design`\n- Tier: Nothing to try yet\n- Useful: 3\/5\n- Signal: 5\/5\n- Present in the build but not switched on"}