{"version":"2.1.224","anchor":"the-per-session-subagent-spawn-limit-is-gone","canonical_anchor":"the-per-session-subagent-spawn-limit-is-gone","heading":"The per-session subagent spawn limit is gone","tier":"notice","area":"Subagents","scope":null,"heads_up":null,"url":"https:\/\/changelogs.core-directive.com\/v\/2.1.224\/e\/the-per-session-subagent-spawn-limit-is-gone","release_url":"https:\/\/changelogs.core-directive.com\/v\/2.1.224","markdown":"### The per-session subagent spawn limit is gone\n\nYou can spawn as many subagents as you want in one session; the per-session cap is gone.\n\n**What**\n\nThere is no longer any cap on how many subagents one session can spawn. The limit, its error message and the counter that tracked spawns have all been removed. Subagents launched from a forked skill still stop at the nesting depth limit and still refuse to start a duplicate of one that is already running.\n\n**Details**\n\n- `CLAUDE_CODE_MAX_SUBAGENTS_PER_SESSION` still appears in a list of recognised environment variable names, but nothing in the build reads or enforces it.\n\n**Evidence**\n\n`forked_skill_depth_cap`\n\n- Area: Subagents\n- Tier: You'll notice\n- Useful: 4\/5\n- Signal: 3\/5"}